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Call of Duty: Ghosts campaign guide

Single-player only. Co-op lives in Extinction and Squads, not in the campaign.

From my notes. The question I kept getting wrong in my own notes was co-op. Wikipedia and the Fandom mode list put cooperative play in Extinction, Squads and Safeguard. I could not find a campaign co-op mode, so the answer at the top of this page is no.

Length, collectibles, difficulty

HowLongToBeat's user submissions put the main story near 6.5 hours and a completionist run near 13 hours. Those are not an official timer. Per-difficulty times were not in the sources I used, so I am not printing any.
There are 18 Rorke Files, one in each mission. Collecting all of them unlocks the Audiophile achievement. The mission order and who you control is on the mission list.

What the campaign is about, without the ending

You play Logan Walker in a 2028 war against the Federation, after the ODIN strike. Hesh, Elias, Merrick, Keegan and Riley the dog are the people the missions keep returning to. Rorke is the antagonist.
The last mission is a cliffhanger. I am not summarizing it here. It is behind a spoiler control on the ending page.

All guides in this section

Questions

Is the Ghosts campaign co-op?

No. It is single-player. Extinction is the four-player co-op mode.

How many missions are there?

18, from Ghost Stories through The Ghost Killer.

How long is it?

About 6.5 hours for the story and about 13 hours for a completionist run, from HowLongToBeat user data, not from Activision.

Keep reading

Looking for the Modern Warfare character? See Simon "Ghost" Riley and Ghost vs Ghosts.

Sources checked 23 October 2026

Updated .