35 PERKS
All perks in Call of Duty: Ghosts
Seven categories, five perks each. Costs are perk-budget points, not Squad Points used to unlock items.
From my notes. This reference transcribes individual perk costs and effects from the retrieved IGN guide, cross-checked against GosuNoob’s complete perk list. No unverified percentage bonuses are added.
All 35 perks
| Category | Perk | Cost | Effect |
|---|---|---|---|
| Speed | Ready Up | 1 | Readies your weapon sooner after sprinting. |
| Speed | Sleight of Hand | 2 | Reloads weapons faster. |
| Speed | Agility | 2 | Increases movement speed. |
| Speed | Marathon | 2 | Provides unlimited sprint. |
| Speed | Stalker | 3 | Moves faster while aiming. |
| Handling | Strong Arm | 1 | Throws equipment farther, shortens grenade cooking time and resets the fuse on thrown-back explosives. |
| Handling | On the Go | 1 | Allows reloading while sprinting. |
| Handling | Reflex | 2 | Speeds up weapon swaps and equipment use. |
| Handling | Steady Aim | 2 | Improves hip-fire accuracy. |
| Handling | Quickdraw | 3 | Speeds up aiming down sights. |
| Stealth | Takedown | 1 | Hides the death indication from the enemy team. |
| Stealth | Blind Eye | 2 | Hides you from air support, Oracle and sentries. |
| Stealth | Dead Silence | 2 | Quiets movement; Amplify users can still hear your footsteps. |
| Stealth | Incog | 3 | Counters Recon, thermal/tracker optics and motion sensors; hides your name and red targeting crosshair. |
| Stealth | Off the Grid | 3 | Hides you from SAT COM and radar pings. |
| Awareness | Recon | 1 | Explosive damage marks enemies briefly, including through objects. |
| Awareness | Scavenger | 2 | Resupplies ammunition from dead players. |
| Awareness | SitRep | 2 | Detects enemy equipment and explosives. |
| Awareness | Amplify | 2 | Makes enemy footsteps louder and can hear Dead Silence users. |
| Awareness | Wiretap | 3 | Uses active friendly and enemy SAT COMs. |
| Resistance | Resilience | 1 | Prevents fall damage. |
| Resistance | ICU | 2 | Regenerates health faster. |
| Resistance | Focus | 2 | Reduces aiming sway and incoming-hit flinch. |
| Resistance | Tac Resist | 2 | Resists flash, stun and EMP effects. |
| Resistance | Blast Shield | 2 | Reduces explosive damage. |
| Equipment | Extra Tactical | 1 | Adds one tactical equipment item. |
| Equipment | Extra Lethal | 2 | Adds one lethal equipment item. |
| Equipment | Fully Loaded | 2 | Starts with maximum ammunition. |
| Equipment | Extra Attachment | 3 | Adds one weapon attachment slot to both primary and secondary weapons. |
| Equipment | Danger Close | 4 | Increases damage dealt by explosives. |
| Elite | Gambler | 1 | Spawns you with a random perk. |
| Elite | Hardline | 2 | Lowers pointstreak requirements by one; every two assists count as one point toward the streak. |
| Elite | Ping | 2 | A kill triggers a sonar ping that reveals nearby enemies. |
| Elite | Overkill | 3 | Allows two primary weapons. |
| Elite | Deadeye | 5 | Consecutive kills increase the chance of bonus bullet damage. |
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Sources and limits
Questions
How many perks are in Ghosts?
35, across seven categories of five.
How do I reach 12 perk points?
Leave the primary, secondary, lethal and tactical slots empty; each gives one additional point.
How much does Extra Attachment cost?
Three perk points. It is needed to select a third attachment for a primary weapon.
Can Dead Silence hide me from Amplify?
No. The guide explicitly notes Amplify users can still hear Dead Silence footsteps.
Keep reading
Looking for the Modern Warfare character? See Simon "Ghost" Riley and Ghost vs Ghosts.
Sources checked 23 October 2026
Updated .