Four 6v6 classes list weapons, attachments, equipment, perk arithmetic and pointstreaks; a fifth, separate build is for solo Extinction.
From my notes.These are editorial starting classes assembled from documented game rules, not measured “best” builds or unverified community consensus. Every multiplayer perk total is shown so you can check the Create-a-Soldier budget.
Budget rule
Standard perk budget: 8. Each empty primary, secondary, lethal or tactical slot adds 1 point. Each 6v6 class below uses two selected attachments, so Extra Attachment is not required. Pointstreak selection does not consume perk points. Rewards are selectable tiers, not guaranteed match outcomes.
1. Mid-range rifle — Core 6v6 TDM / Domination
Primary: Honey Badger — Foregrip + Extended Mags (integrated suppressor is built in). Secondary: P226, no attachment. Lethal: Frag. Tactical: Concussion.
Assault streaks: SAT COM (3), Guard Dog (5), Sentry Gun (7). Trade-off: keeps both equipment and sidearm, but spends no points on Dead Silence, Focus or radar protection.
Perks: Ready Up (1) + Agility (2) + Marathon (2) + Dead Silence (2) + Focus (2) = 9. Budget: 8 + 1 for the empty secondary.
Assault streaks: SAT COM (3), Guard Dog (5), Sentry Gun (7). Trade-off: gives up the backup pistol to fund movement and flinch perks; no suppressor is fitted, and Dead Silence does not silence weapon fire.
Support streaks: SAT COM (4), Ammo Crate (6), Ballistic Vests (8). Trade-off: optic and grip support a held lane; slow LMG handling remains, and this is not an entry-rush setup.
Support streaks: SAT COM (4), Ammo Crate (6), Ballistic Vests (8). Trade-off: retains a handgun and team support; omits Quickdraw and Scavenger. A sniper build is not a claim that close-range hip fire is reliable.
5. Solo Extinction — Point of Contact, Regular, no relics
Editorial six-slot suggestion (use unlocked options): Weapon Specialist / P226 / Armor Piercing Ammo / Armor / Sentry Gun / Crowd Control. These are the six Extinction categories: class, pistol, ammo, team support, strike package and equalizer. Buy an available map weapon with match cash if needed; this is not a Honey Badger spawn class.
Armor Piercing Ammo is an Extinction ammo type, not a multiplayer attachment. Armor and Sentry Gun consume match cash; Crowd Control is an Equalizer choice. Suggested match Skill Point priority: class handling, ammo and Armor early; Weapon Specialist damage and Sentry Gun as resources allow. Keep cash for ammunition and armor before pushing another hive.
This build uses match cash and temporary Skill Points, not multiplayer perk points or permanent Teeth purchases. Solo clear success is not claimed or tested.
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